As we continue our talks about the Renegade Missions. Next we visit an oldie but goodie. Renegade Maelstrom.
- Renegade Maelstrom: Each player CHOOSES 2 Objectives, at the BEGINNING OF YOUR PLAYER TURN.
- These are the Renegade Maelstrom objectives you will attempt to score at the BEGINNING OF YOUR NEXT TURN.
- Remembering to select objectives is your responsibility. If you fail to select Renegade Maelstrom objectives you can NOT score Renegade Maelstrom points on the following turn.
- Each Renegade Maelstrom Objective is UNIQUE and may only be attempted once per game.
- Players may only score their own Objectives and are scored at the BEGINNING OF YOUR NEXT TURN.
- Any UNSCORED objectives are discarded.
- Track the selected ones on the Mission Sheet, mark those earned and tally the total on the Mission Score Sheet.
Remember:
1. Points are progressive you keep what you earn up to a Max of TWELVE (12) points.
2. Objectives Cannot Be Chosen on Turn 6.
So this is still the same. You select your Maelstrom Objectives at the start of your turn. But unlike others who have done similar, once chosen you cannot choose them again in the same game. This is to allow you the flexibility of choice but without being able to “spam” the best choices for your army. This helps to alleviate issues either with random card draws, dice rolls, or other random factors from dictating the score-ability of the player’s game.
Let’s look next at placement of the Renegade Markers. It’s presented here, and in the packet during Setup.
OBJECTIVE MARKERS must be placed more than 6 inches from any table edge and more than 12 inches from any other Objective Markers and ARE DEPLOYED FACE DOWN.
1. There are 6 Objective Markers in total.
2. 2 sets of #1, #2, & #3.
3. Each player is to deploy their objective markers in the following manner:
4. An Objective is deployed in your own Deployment Zone.
5. An Objective is deployed between Deployment Zones.
6. An Objective is deployed in your opponent’s Deployment Zone.
7. Control is measured from the EDGES of the Markers (for ease of play).
This deployment of markers is to ensure that players still have options for their markers, but they must still be placed across most of the board. Last year we allowed players to place freely with only keeping the markers 12” apart. The feed back from players who had played both methods asked that this method be reinstated (54/96 players at ROGT ‘18).
Next we look at the choices themselves that can be picked during the game.
The choices are as follows:
1. Control either Objective #1.
2. Control either Objective #2.
3. Control either Objective #3.
4. Have more units outside of your Deployment Zone than opponent does from theirs.
5. Completely Destroy 1 enemy unit.
6. Completely Destroy 1 enemy unit.
7. Completely Destroy 1 enemy unit.
8. Control more Maelstrom Objective Markers than opponent.
9. Have at least 3 of your own units wholly within your Deployment Zone and NO enemy units.
10. Have at least 1 unit wholly within your opponent’s Deployment Zone.
The above are pretty standard selections. This is to allow players both the choice or order to attempt but to have something familiar enough to make those choices easy and not consume an undue amount of time.
Next we look at the Sacrifice Choices that can score you extra points to help you score.
PUSH THEM BACK! – Choose 2 of your “Control Either Objective” Renegade Maelstroms, Sacrifice them to gain an attempt at a new one: PUSH THEM BACK! – Control ANY 4 Renegade Maelstrom Objective Markers to gain 3 points. Taking this Consumes BOTH of your choices for this round.
SLAY THEM ALL! – Choose 2 of your “Completely Destroy 1 enemy unit” Renegade Maelstroms, Sacrifice them to gain an attempt at a new one: SLAY THEM ALL! – Completely Destroy 4 enemy units to gain 3 points. Taking this Consumes BOTH of your choices for this round.
With the “Push Them Back” and “Slay Them All” it is possible to score the Max of 12 points for Maelstrom. Without them by playing it safe you will only be able to get 10 points from Maelstrom.
Tune in next time later today when we will go over the expanded Renegade Tertiaries.