Let continue our chat about the rest of the Renegade Format Primary Missions.
Next we have No Mercy, an altered version of what was formerly called Kill Points.
The Player using the Primary Mission: “No Mercy”: you must track Kill Points (whole units destroyed).
1. Scoring Begins on the 2nd Battle Round.
2. Scoring is done at the end of each Battle Round.
3. If you destroyed at least 1 enemy unit you score 1 pt to a Max of 4 pts.
4. If you destroyed more enemy units than your opponent each Battle Round, score +1 pt, to a Max of 4 pts.
5. If you have more Kill Points than your opponent at the end of the game, you score a Bonus of 4 pts.
6. You can score a max of 12 points.
With No Mercy, you earn points while attacking you enemies, but you still must destroy more than you opponent at the end to get the full points by obtaining the 4 point Bonus.
The Player using the Primary Mission: “Assassination”: write down on your mission sheet before Deployment four (4) enemy units that are marked for Assassination, you MUST write these down on the SCORE SHEET, mark off all that were destroyed. The complete destruction of these units becomes your Primary Mission.
1. Reveal to your opponent before Deployment (Step 5 of setup).
2. Each target unit destroyed is worth 2 points to a maximum of 8 points.
3. If you destroy all 4 targets you get a completion Bonus of 4 pts.
4. You can score a max of 12 points.
This is a more “Asymmetrical” Mission, the activities of your opponent don’t matter as much, as you Mission is just to destroy all of the selected targets. Take special care in what you pick though, without destroying all 4 you won’t get more than 6 points for this one. We also took care to give the defending player more chances to save those units, by making known earlier in setup what those targets are, so you can better deploy them to protect them from the enemy.
The Player Using the Primary Mission: “Supply Grab”: The player that chose this mission is trying to hold Renegade Objective Markers at the end of each Battle Round (formerly Game Turn) after the first.
1. Control is measured from the EDGES of the Markers (for ease of play).
2. Scoring Begins on the 2nd Battle Round.
3. Objectives in Your Own Deployment Zone are worth 1 point each.
4. Objectives in “No Man’s Land” in between the Deployment Zones are worth 1 point each.
5. Objectives in your Opponent’s Deployment Zone are worth 2 points each.
6. You can score a max of 12 points.
The last one “Supply Grab”, is also Asymmetrical in that you are just trying to grab as many Objectives during the course of the game as possible. Since you are effectively just going for a smash and grab style attack, unlike “Objectives”, your opponent will have to keep you from the markers to prevent you from scoring.
That’s all the Primary Missions folks. As you can see each is designed with a different army type in mind for being the “best” at them. It’ll be up to you to decide which to pursue. Next we’ll go over Renegade Maelstrom, completing and scoring them. See you all soon!